In Artificial Life projects, artificial organisms and artificial ecologies normally exist in virtual digital environments, where dynamics of the living are played out. On occasion, artificial organisms are realized in the physical world as robotic devices. Augmented Reality explores the intersection of digital and ‘real’ environments. Integration of the digital and ‘real’ worlds has been a concern of many art research projects. Pixelbite pursues novel approach in which rudimentary digital life-forms – ‘pixels’ live in an online virtual environment and, tamagochi-like, are raised by their owners. The pixels wander about in flocks in their digital field. On maturation, these pixels can be harvested and eaten. This is achieved by ‘printing’ the pixel in edible material on a 3D printer. The pixels can be printed in a variety of flavors, including bacalao, chocolate and wasabi. Pixelbite thus subtly and provocatively explores the relations between concepts of livestock, pets and virtual creatures.
Diego Suárez Bárcena y Ani Puihing (Spain)
VIDA 13.2 - Artistic production incentives in Iberoamerica